If you’ve ever played Age of Empires, and Empire Earth you’d most likely be scouring search engines and magazines to look for the better or similar alternatives to play on your iDevice.
In the early eighties, my first game was a BASIC computer programming crash course which took me ages to complete on the Apple IIC and the Amstrad CPC. If you’ve read my previous blogs, you’d know I used to dabble in Airfix and Tamiya scale model kits. Years later saw me programming in COBOL, then the Internet came with it came along Perl, and PHP.
I learnt to go on zombie mode then not sleeping for like almost forever until one day I literally woke up from that dream. The Sun shone and the smell of roasted coffee reeled me and I was awakened into another dream state. I’m certain some of you have gone through this, and this would be the next-Gen killer game. There are others in mind for Corporations too, but that’ll be for another blog, if I care to remember.
Bear with: (Lightbulb blond moment) Subject to gamers input based on variable key actions, the AI with collated algorithms would then project, a psychotropic imagery to affect gameplay. Here the senses, are exaggerated and the subject is grid into the game-frame itself — Zombies in the making. Ultimate enslavement. Don’t forget the marketing paraphernalia that comes along with caffein-induced tabs and soda, the tactile and G-Glass clone whatever, the ultimate standalone portable platform connected with players the world over, and yeah … you know the works. Do not rely on existing infra, rather create an entirely new proprietary product which can be manipulated or plugged into other competitive devices. Major returns.
O dear I’m getting carried away aren’t I? But you get my drift.
Yeah, I was one of those kids on the block that nobody understood, nor wanted to befriend. No, I’m not a psychopath. I was already employing both hemispheres of the brain then, whilst others were still, well … let’s just say, they were under the influence. Yeah, influence is a good word.
Disney knew about that. Very few of us do, and rarer still the few who knew how to piece the code together.
Anyway, I discovered Magic Pockets and G.O.D.S published by Bitmap Brothers in the nineties and was enticed into the sub virtual worlds of Swords, and Seduction. So I enrolled myself in school again, and sat for the 2-parts professional exams. Computer studies is not something one would actually consider when setting up a company. There are professionals one could always study, and hire as C-level Execs, later when the need arises.
Take note: You can wear eleven hats if you want but to be productive, you’d need to hire eleven heads.
And this led me to review Empire, published by Goodgame Studios in Germany. The learning curve is justifiable — just two seconds and you’re already considering app-in purchase. I didn’t indulge. I wanted to see how far in the game would a player need to cash-in.
On a scale of five, I’d give Empire a three stars. It’s definitely worth some time to invest in.
- When attacking a castle, have enough soldiers to attack other castles as well after spying on them.
- Sure you’re level three but that doesn’t mean your stronghold should be weak. Beef up your defense.
- Killing three gargoyles with the time allocated, reaps better when you hire the marauder to take care of business.
- You need rubies to extend your fortress or level-up; so if you’re debt free, indulge. Otherwise, play on as usual by levelling up in conquering your neighbours. You get goodies, and sometimes rubies.
- Send out caravans simultaneously to three or four castles in the neighbourhood, instead of just one. At the same time, send your spies.
- Create alliances as you level up. You need slaves to take care of your empire. So feed them.